NVIDIA GeForce RTX – A Massive Disappointment?

NVIDIA GeForce RTX – A Massive Disappointment?

With the almost two and a half year long wait finally over Nvidia has officially announced their next generation of graphics cards the GeForce RTX 20 series.

Based on the new Turing architecture designed for real time ray tracing and A.I. workloads taking the GeForce brand to new heights with a vast range of new features.

But something with the announcement of this series wasn’t sitting right with me, something was bugging me and I finally figured out what it was.

Nvidia’s poor attempt at deluding their own fan base under the pretenses of being “for the gamer”.

Absence of Gaming Performance at Gamescom


During the announcement Jensen Huang only made mention of performance figures for these new graphics cards in very few specific tasks, that being ray tracing.

With Turing coming in with 6X the ray tracing capabilities than Pascal, beyond that they spread some light on “RTX-OPS” and Giga Rays but were overall vague about RTX-OPS as a whole, but not without mentioning the RTX 2070 being faster than the previous generation’s Titan Xp.

Not showcasing any actual performance figures during the reveal of your next graphics card series but still taking pre-orders sets off a red flag in my book.

If Turing was truly the greatest leap since the invention of the CUDA GPU I’m more than confident Jensen Huang would be on stage showcasing as such.


Gaming Performance Insight from NVIDIA



Looking at the graph presented by Nvidia’s PR, we can see the odd selection of games.

For example, the EPIC Infiltrator demo maybe modified for RTX and DLSS is an Anti-Aliasing method that renders half the resolution and guess the rest with the power of AI (Pascal does not support DLSS).

HDR was enabled because Pascal GPUs get a hit in performance from HDR and graphics Settings were not disclosed.

Some of the titles in this graph are not even released yet like Shadow of the Tomb Raider and Hitman 2 (Also using HDR by the way)

Some titles in the graph have planned support for RTX and might have it enabled like PUBG, Final Fantasy XV (Uses HDR too) and ARK

Wolfenstein II supports the Vulkan API and has Async compute along with other features that didn’t benefit performance on Pascal so perhaps Turing does have an edge vs. the older architecture.

Nvidia’s PR provided this graph because people were speculating too much about the performance, negatively of course!


Ray Tracing and the Truth about RTX


Not all games with RTX support will have real time ray tracing but RTX support also refer to DLSS which is an AI anti-aliasing solution.

RTX ray tracing isn’t complete full real time ray tracing but it’s ray tracing & rasterization, meaning that only a few select things like shadows, reflection and ambient occlusion will be ray traced.

RTX 2070 – Mid-range Treatment ?



Until we get our hands on the cards, there is something odd with the RTX 2070 that is the GPU doesn’t support NVLink (SLI), is the 2070 a different chip from the 2080?

The 2080 uses the TU104 chip and has NVLink while the 2070 doesn’t, could this mean that the 2070 is from a different chip perhaps the TU106?

If so, the x06 chips are supposed to be midrange and usually the 80 and 70 series share the same chip so why would Nvidia demote the the 2070?

The lack of competition is making Nvidia become an anti-consumer company.


Stop-gap Architecture & Pricing


One of the things that made everyone complain is the pricing, with around $100-200 mark up vs. the older generation fans were deeply disappointed with Nvidia.

Nvidia might have set the prices too high to create a temporary situation and clear the excess inventory of Pascal GPUs then later announce price cuts for current generation, and claim the title of gamer’s champion.

The very early release of the RTX 2080 Ti made us wonder.. is the RTX 20 Series short-lived? Maybe Nvidia wanted to release something soon and be later ready for 7nm GPUs.


By |2018-09-05T22:09:44+00:00August 24th, 2018|Hardware, News|0 Comments

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