EA DICE’s technical director, Christian Holmquist and DICE media editor have confirmed that their recent Battlefield V demo showcased during this year’s Gamescom was running at 1920 x 1080 (1080p) at 60 frames per second using NVIDIA’s RTX Technology creating the most “immersive” Battlefield to date.
Just like the deal with 4A Games it is unknown exactly which GPU within the GeForce RTX lineup DICE are using to base these figures from but I’m picking up this disgusting smell from my nose that would indicate that we’re looking at figures of the 2080 and either way the performance is downright pathetic no matter what GPU on the lineup is used.
“And we also saw some questions on the Internet before, reading some comments saying that ‘we are confused, the demo is running in slow-motion so how the game is running in real-time?’ And we are of course… it’s all fine. It’s 60fps, it’s rock solid”
“It’s always been important to us as a studio to stay one step ahead as we look to increase the graphical fidelity in games,” said Christian. “With this new NVIDIA RTX platform, more detail than ever before can now be seen on the battlefield, from recognizing the flash of a muzzle being reflected off a car to spotting the detailed reflection of a devastated facade in a splash of water on the ground. Things in the environment will feel more lifelike and real and all-out war will never look the same.”
There’s no excuse when it comes to the crippled performance once RTX is enabled, albeit not quite as severe as it would with other titles that support DLSS but the average consumer doesn’t give a damn about low quality reflections or blurred shadows at a significant cost to overall performance.
Ray Tracing in video games is still a solid few years away from being anywhere close to ready and we’re just seeing NVIDIA force it down upon us like spoon feeding a toddler.
Below are other upcoming titles to keep an eye on especially for performance figures, that support NVIDIA’s RTX and / or DLSS.